Intern in the XR Lab - European Space Agency (Porz-Wahn)

Contract TypeTraineeship
Deadline30 November 2026

About this position

The summary below is published by European Space Agency on the official vacancy notice. Our own analysis — salary realism, comparable openings, career trajectory, language profile — follows further down the page.

Job Requisition ID:21126

Date Posted:1 November 2026

Closing Date:30 November 2026 23:59 CET/CEST

Publication Method:External Only

Directorate:Human and Robotic Exploration

Location EAC, Porz-Wahn, Germany

Our team and mission

​​The XR Lab at the European Astronaut Centre explores how Extended Reality technologies can enhance human spaceflight and future space exploration. Our work spans astronaut training, mission simulation, operational support, hardware development, and exploration mission design. By integrating virtual, augmented, and mixed reality technologies into spaceflight activities, we help develop innovative solutions for crews, engineers, and operators, while supporting the preparation of future missions beyond Earth orbit. The use of XR for training at EAC includes spacewalks, robotics, human anatomy and training technology demonstrators onboard the ISS.

​

​Within the XR Lab, this opportunity is to further develop Extended Reality tools based on Unreal Engine for astronauts. This would specifically focus on preliminary work for projects using some Meta Quest 3 headsets onboard the International Space Station. In this context, the work combines extended…

Excerpt shown; read the full notice on the official page. The structured breakdown below covers the key facts.

Key responsibilities

According to the vacancy notice, the role centres on the following duties:

  • Combine immersive application development with machine learning methods to explore new capabilities for onboard assistance, interaction, data interpretation, and experimental operational concepts
  • Design, prototype, implement, and evaluate software components in close collaboration with the team
  • Develop on-device real-time interaction features, sensor or data processing pipelines, computer vision-based functions, or software tooling depending on project needs
  • Contribute to technical trade-offs, implementation work, and iterative testing of candidate solutions in a demanding applied environment

Are you eligible?

Check these requirements from the notice before investing time in an application:

  • Education: University student, preferably in final or second-to-last year of Master's level course, with proof of enrollment for the entire duration of the internship
  • Languages: English (good kn…), French (good kn…)
  • Key skills: Proven experience in Unreal Engine development, Intermediate C++ and/or intermediate Python proficiency, Interest in extended reality development and machine learning applications, Familiarity with version control and collaborative software engineering practices, Knowledge of computer vision, Bayesian theory, or signal processing (desirable), Experience with the ESA XR Plugin (desirable), Experience with prototyping, experimentation, or technical evaluation of interactive systems (desirable), Experience with popular machine learning computer vision models and/or software (desirable)

Contract and working arrangements

Contract duration: Internship.

Working arrangements: On-site at EAC, Porz-Wahn, Germany.

Hiring unit: Human and Robotic Exploration Directorate, XR Lab.

Position details

Reference
1452996933
Last Verified
11 November 2026

Position overview

This is the official EU Careers listing for Intern in the XR Lab at ESA based in Porz-Wahn (Traineeship). The vacancy reference is 1452996933.

Job Requisition ID:21126

Date Posted:1 November 2026

Closing Date:30 November 2026 23:59 CET/CEST

Publication Method:External Only

Directorate:Human and Robotic Exploration

Location EAC, Porz-Wahn, Germany

Our team and mission

​​The XR Lab at the European Astronaut Centre explores how Extended Reality technologies can enhance human spaceflight and future space exploration. Our work spans astronaut training, mission simulation, operational support, hardware development, and exploration mission design. By integrating virtual, augmented, and mixed reality technologies into spaceflight activities, we help develop innovative solutions for crews, engineers, and operators, while supporting the preparation of future missions beyond Earth orbit. The use of XR for training at EAC includes spacewalks, robotics, human anatomy and training technology demonstrators onboard the ISS.

​

​Within the XR Lab, this opportunity is to further develop Extended Reality tools based on Unreal Engine for astronauts. This would specifically focus on preliminary work for projects using some Meta Quest 3 headsets onboard the International Space Station. In this context, the work combines extended reality development with machine learning techniques to improve interaction, perception, environment understanding, data interpretation, or context-aware assistance in constrained operational environments. The work may involve prototyping, testing, and refining methods that can increase robustness and usability for astronaut applications.

​You will collaborate closely with engineers in the XR-Lab and experts in the European Astronaut Centre to contribute to ongoing developments that connect software engineering, human-centred design, and ISS Operations. The internship offers exposure to both practical implementation and experimentation, with opportunities to support the maturation of tools that are relevant to prepare future operational and research use cases.

Candidates interested are encouraged to visit the ESA website:http://www.esa.int

Field(s) of activity for the internship

​​You will work directly with a Meta Quest 3 and support the development of new concepts in using such headsets onboard the International Space Station.

​Your activities will include:

- ​combining immersive application development with machine learning methods to explore new capabilities for onboard assistance, interaction, data interpretation, and experimental operational concepts; - ​helping to design, prototype, implement, and evaluate software components in close collaboration with the team; - ​developing on-device real-time interaction features, sensor or data processing pipelines, computer vision-based functions, or software tooling depending on project needs; - ​contributing to technical trade-offs, implementation work, and iterative testing of candidate solutions in a demanding applied environment.

​Your learning objectives are:

- ​obtain a high-level understanding of Human Spaceflight in Europe; - ​gain experience in extended reality development; - ​understand how applied machine learning methods can support operational use cases such as assistance, interaction, perception, and data interpretation; - ​develop practical experience in designing, prototyping, and testing software components within a multidisciplinary engineering team; - ​learn how immersive technologies must be adapted, validated, and matured for use in constrained and safety-relevant environments.

Behavioural competencies

Education

You must be a university student, preferably in your final or second-to-last year of university course at Master's level. In addition, you must be able to prove that you will be enrolled at your university for the entire duration of the internship.

Additional requirements

The working languages of the Agency are English and French. A good knowledge of one of these is required. Knowledge of another ESA Member State language is an asset.

During the interview, your motivation for applying to this role will be explored.

Essential Skills:

- proven experience in Unreal Engine development; - intermediate C++ and/or intermediate Python proficiency; - interest in extended reality development and machine learning applications; - familiarity with version control and collaborative software engineering practices.

Desirable Skills:

- knowledge of computer vision, Bayesian theory, or signal processing; - experience with the ESA XR Plugin; - experience with prototyping, experimentation, or technical evaluation of interactive systems; - experience with popular machine learning computer vision models and/or software.

Application timeline

This vacancy was first listed on 11 November 2026, 1 day ago.

The application deadline is 30 November 2026, 16 days from today. Late applications are not accepted, so submit through the official EU Careers portal well in advance.

Last verified against the EU Careers feed on 11 November 2026.

Where to learn more

For headcount, mission, and other open vacancies at ESA see the ESA institution page; for the cost of living, correction coefficient, and other postings in Porz-Wahn see our Porz-Wahn location page.

New to EU careers? Our beginner's guide walks through entry routes, EPSO competitions, and what to prepare. For application logistics see application tips and EPSO competitions.

Career trajectory

Career progression for this grade staff is governed by Articles 44 to 46 of the Staff Regulations (consolidated text on EUR-Lex) and Annex IB on the promotion procedure. Step increases are automatic every two years (Art. 44); grade promotion is competitive, based on the appraisal exercise (Art. 45) and the Career Development Review. For roles at ESA, progression to the next grade typically takes three to five years on merit, with two-yearly step increases in between. Article 46 governs the classification at recruitment, which sets the starting step within the grade (usually step 1 for external recruits without prior EU service, step 2 or 3 where relevant professional experience is recognised).
Mobility within the institutions is encouraged via the inter-institutional and intra-institutional vacancy publication system: temporary agents who pass the probation period and reservists from EPSO laureate lists can typically apply to internal vacancies after one year of service. Lateral moves between Directorates-General reset the seniority clock for promotion only if the new post carries a different grade.

Language profile

Beyond the formal language requirements stated in the vacancy notice, the day-to-day working languages at this employer are English and French in roughly equal measure, with German appearing in some technical files. Internal meetings and most policy drafting in Brussels run in English; French remains the preferred internal language in Luxembourg-based services and parts of DG TRADE.

Application cadence

ESA has not advertised another comparable role with the same grade and subject signature in the past twenty-four months. This opening has rarely been seen on the EU Careers feed and may be the first such posting in our two-year window. Applicants who pass the eligibility checks should not assume the same profile will reopen on a predictable cadence.

Source: This job listing was sourced from the officialEU Careers portal (EPSO). First published: .

Remove ads and unlock all featuresGo Premium